Fishing in Pull a Lucky Fish isn’t just about luck—it’s about leverage. The right gamepass multiplies your efficiency, but buying them in the wrong order wastes Robux on upgrades that can’t perform without their prerequisite boosts. This guide ranks every gamepass by practical impact, then builds two step-by-step purchase sequences: one for minimal spenders and one for players ready to invest fully. Every recommendation accounts for the core loop: cast, catch, escape the shark, bank fish on the island, and reinvest in rods and training.
Understanding What Each Gamepass Actually Does
Openwater Games designed seven gamepasses that interact in specific ways. Before ranking them, you need to understand what each one modifies in your fishing loop.
x2 Fish Luck (225 Robux) doubles your chance of rolling a rarer fish when you cast. This is a multiplier on the base rarity table, meaning it doesn’t create new outcomes but shifts the probability curve toward Secret, Mythic, and Legendary fish. Without it, your odds of encountering a Voidfish or Prism Fish remain at their base values—which, according to community reports, sit well below 1%.
x2 Mutation Luck (360 Robux) doubles the probability that a caught fish spawns with a mutation such as Bloody or Moon-linked. Mutations add value multipliers to fish, making this a direct income booster. However, mutations only matter if you’re catching fish worth multiplying. A Common fish with a mutation still generates less passive income than a base Legendary.
Auto Fishing (49 Robux) automates the cast-and-reel cycle. This is the only gamepass that changes how you physically interact with the game. It removes manual input from the fishing mini-game, letting your character cast automatically while you focus on shark evasion and banking decisions.
x2 Cash (360 Robux) doubles the cash value of every fish you bank on the island. This applies after rarity and mutation calculations, making it a final multiplier. It also doubles the passive income generated by banked fish, which compounds over time.
Faster Rolling (229 Robux) increases the speed at which your fishing roll cycles. In practice, this means less downtime between casts. It doesn’t change what you catch—only how quickly you catch it.
x2 Throw Power (315 Robux) doubles your casting distance. Casting farther reaches deeper water tiers where rarer fish spawn. This pass unlocks access to Far Water fish without needing to invest as heavily in the training system.
x2 Pull Power (99 Robux) doubles your reeling speed. This reduces the time you spend fighting a hooked fish, which matters because the shark appears after every catch. Faster pulls mean more banking runs before the shark closes distance.
The interplay between these passes matters more than any individual effect. For example, x2 Throw Power without Auto Fishing still requires you to manually cast every time, and x2 Cash without x2 Fish Luck means doubling the value of an unchanged catch table. The sequence you buy them in determines how quickly your income scales.
Pass Priority Tiers: Ranking All Seven Gamepasses by Practical Impact
The following table ranks every gamepass based on how fundamentally it changes your earning potential, not just its theoretical ceiling. Rankings factor in cost, dependency on other passes, and impact on the core loop.
| Tier | Gamepass | Robux | Core Function | Standalone Value |
|---|---|---|---|---|
| S | Auto Fishing | 49 | Automates casting | High—works immediately |
| S | x2 Fish Luck | 225 | Doubles rare fish odds | High—shifts entire catch table |
| A | x2 Cash | 360 | Doubles fish value | Medium—needs good fish first |
| A | x2 Throw Power | 315 | Doubles casting distance | Medium—accesses Far Water |
| B | x2 Pull Power | 99 | Doubles reel speed | Medium—faster cycle, shark evasion |
| B | x2 Mutation Luck | 360 | Doubles mutation odds | Low without rare fish |
| C | Faster Rolling | 229 | Speeds up roll cycle | Low—minor time save |
Auto Fishing earns S-tier because it changes the game from active to semi-passive. You can bank fish, manage shark aggro, and plan upgrades while your character continues casting. At 49 Robux, it’s also the cheapest entry point. Every other pass becomes more effective when you’re not splitting attention between the mini-game and everything else.
x2 Fish Luck earns S-tier because it addresses the bottleneck that limits everything else: fish quality. Doubling your Voidfish, Prism Fish, Alien Fish, and Dolphin encounters means your banked fish generate substantially more passive income. This pass makes every other income multiplier more effective because you’re multiplying a higher base value.
x2 Cash earns A-tier because it’s a pure multiplier on an output you haven’t necessarily optimized yet. If you buy this before x2 Fish Luck, you’re doubling the cash from Codfish and Sunfish—which is better than nothing, but not transformative. After x2 Fish Luck, this pass doubles the income from your improved catch table, which is where it shines.
x2 Throw Power earns A-tier because it gates access to Far Water, where Voidfish and Prism Fish spawn rates increase significantly according to community testing. Without this pass, you must invest heavily in the training system to reach those depths. With it, you can access the best fishing zones from the start, provided you survive the shark.
x2 Pull Power earns B-tier because faster reeling reduces exposure time per catch. The shark appears after every catch, so pulling fish faster means more banking runs and fewer shark deaths. This pass also speeds up your cycle rate, indirectly boosting income.
x2 Mutation Luck earns B-tier because mutations add value multipliers, but the base fish still determines the ceiling. A Bloody Voidfish is worth far more than a Bloody Codfish. This pass becomes valuable after you’re consistently catching high-rarity fish.
Faster Rolling earns C-tier because it shaves seconds off each roll cycle. Over hours of play, this adds up, but the impact per cycle is marginal compared to catching better fish or doubling their value.
Best Buying Sequence for Minimal Spenders (Under 500 Robux Total)
If you’re working with a tight budget, every Robux must solve a specific bottleneck. This sequence prioritizes reducing friction and improving your catch table before multiplying outputs.
Step 1: Auto Fishing (49 Robux)
Start here. At 49 Robux, this is the cheapest pass and the only one that changes how you physically play the game. Auto Fishing removes the need to manually manage each cast, which means you can focus on shark evasion and banking strategy. More importantly, it allows you to fish consistently while learning the island layout and understanding shark pathing. Without this pass, your attention splits between a repetitive mini-game and survival—and you’ll lose fish to the shark more often.
Step 2: x2 Fish Luck (225 Robux)
Once you’re fishing automatically, your biggest bottleneck is fish quality. x2 Fish Luck doubles your rare fish odds, which means more Sunfish, Dolphin, Alien Fish, and eventually Voidfish and Prism Fish. At this stage, you’re still banking fish manually and riding the shark evasion cycle, but the fish you’re banking are worth substantially more. This pass also makes every future cash multiplier more effective because you’re multiplying a higher base.
Step 3: x2 Cash (360 Robux)
After 274 Robux spent, you have Auto Fishing and doubled rare fish odds. The next bottleneck is the cash value of those rare fish. x2 Cash doubles the income from every banked fish, which compounds with your improved catch table. This order—automation, then better fish, then cash multiplier—ensures you’re doubling the value of an already-improved output rather than doubling mediocre fish.
Total: 634 Robux for the core three passes. If that’s above your budget, stop after Step 2 and add x2 Cash later.
Why Not x2 Throw Power First?
x2 Throw Power accesses Far Water immediately, but without Auto Fishing, you still have to manually cast every time. Without x2 Fish Luck, you’re reaching deeper water but rolling on the same base rarity table. Far Water increases spawn rates for Voidfish and Prism Fish, but those rates are still low without the Luck multiplier. x2 Throw Power becomes more valuable once you have the first three passes.
Full Investment Sequence: Optimal Order for Maximum Efficiency
If you’re buying all seven passes, sequence matters because each pass amplifies the ones before it. Buying them in the wrong order means spending Robux on upgrades that can’t perform at their potential.
| Purchase Order | Gamepass | Cost (R) | Cumulative | Reasoning |
|---|---|---|---|---|
| 1 | Auto Fishing | 49 | 49 | Removes manual fishing, enables semi-passive play |
| 2 | x2 Fish Luck | 225 | 274 | Improves catch table quality |
| 3 | x2 Cash | 360 | 634 | Doubles value of improved catches |
| 4 | x2 Throw Power | 315 | 949 | Accesses Far Water for highest-tier fish |
| 5 | x2 Pull Power | 99 | 1048 | Faster reeling, less shark exposure |
| 6 | x2 Mutation Luck | 360 | 1408 | Adds mutation value to already-rare fish |
| 7 | Faster Rolling | 229 | 1637 | Minor cycle speed improvement |
Total investment: 1,637 Robux for all seven passes.
The logic behind this sequence: passes that improve what you catch (Auto Fishing, x2 Fish Luck) come before passes that multiply value (x2 Cash). Zone access (x2 Throw Power) comes after you can capitalize on the fish you find there. Mutation Luck comes late because mutations are value multipliers on top of rarity—without high-rarity fish, mutations multiply small numbers. Pull Power and Faster Rolling are optimization passes that speed up an already-functional system.
Detailed Rationale for Positions 4-7
x2 Throw Power at position 4 unlocks Far Water after you already have the automation and value multipliers to capitalize on what you find there. At this point, you’re catching more rare fish, doubling their value, and now accessing the zone where Voidfish and Prism Fish spawn more frequently. This is the inflection point where your income accelerates dramatically.
x2 Pull Power at position 5 reduces your vulnerability window. The shark appears after every catch, and faster reeling means you spend less time exposed. At 99 Robux, this is a cost-effective survivability upgrade that also increases your catch rate.
x2 Mutation Luck at position 6 adds Bloody and Moon-linked mutations to your catch pool. By now, you’re catching Voidfish, Prism Fish, Alien Fish, and Dolphin consistently. A mutation multiplier on these fish creates the highest-value banked fish in the game.
Faster Rolling at position 7 is a minor optimization. It shaves seconds off each roll cycle, which adds up over hours but doesn’t fundamentally change your output. Buy it last.
Cost Breakdown by Budget Level
Budget Tier (Under 500 Robux)
| Gamepass | Cost | Priority |
|---|---|---|
| Auto Fishing | 49R | Essential |
| x2 Fish Luck | 225R | Essential |
| x2 Cash | 360R | Optional stretch |
| Total | 274-634R | Stop at 274R if needed |
Mid-Range Tier (500-1000 Robux)
| Gamepass | Cost | Priority |
|---|---|---|
| Auto Fishing | 49R | 1 |
| x2 Fish Luck | 225R | 2 |
| x2 Cash | 360R | 3 |
| x2 Pull Power | 99R | 4 |
| Total | 733R | Complete core setup |
Full Investment Tier (1000+ Robux)
| Gamepass | Cost | Priority |
|---|---|---|
| First 4 passes | 733R | Core |
| x2 Throw Power | 315R | 5 |
| x2 Mutation Luck | 360R | 6 |
| Faster Rolling | 229R | 7 |
| Total | 1,637R | All passes |
Note: x2 Throw Power appears in the full investment tier because its primary value—Far Water access—requires you to already have the catch quality and cash multipliers to capitalize on Voidfish and Prism Fish encounters. At 315 Robux, it’s a significant investment that pays off only after the core passes are in place.
How the Shark Mechanic Affects Pass Priority
The shark appears after every catch and chases you to the island. This mechanic makes speed and efficiency more valuable than raw fishing power. Every second you spend reeling or rolling is a second the shark is closing distance. This directly affects pass priority:
Auto Fishing removes the casting burden, allowing you to focus entirely on shark evasion. You can watch the shark’s position and plan your banking route while your character continues fishing.
x2 Pull Power reduces reel time, which means you finish each catch faster and start running sooner. This pass is essentially a survivability upgrade disguised as a fishing upgrade.
x2 Throw Power increases casting distance, which means you’re farther from the island when you hook a fish. This increases your return distance and shark exposure. Without the speed passes (Auto Fishing and Pull Power), this actually makes shark evasion harder.
Faster Rolling speeds up the roll cycle, which means you spend less time between catches waiting for the next fish. This reduces idle time but doesn’t directly help with shark evasion.
The shark mechanic is why Auto Fishing and x2 Pull Power rank higher than Faster Rolling: they reduce the most dangerous moments in your cycle. Every catch finishes faster, and you’re not splitting attention between the mini-game and the shark.
Rods, Training, and How Passes Replace Grind
End-game rods like the Ice Rod, Crow Rod, and Thunder Rod provide luck multipliers and casting distance bonuses that overlap with gamepass effects. According to community reports, the Ice Rod costs approximately 50 million cash and provides an estimated 2.5x luck bonus. This stacks with x2 Fish Luck, meaning a player with both has dramatically higher rare fish odds than a player with only one.
The training system improves casting distance, which overlaps with x2 Throw Power. Investing in training can eventually reach Far Water without the pass, but this requires significant time and cash. x2 Throw Power provides immediate Far Water access, saving you the training grind.
The optimal strategy combines both: buy the core passes to accelerate your early game, then invest cash into rods and training to compound with your pass bonuses. A player with x2 Fish Luck, x2 Cash, and the Ice Rod has a completely different income curve than a player with only the Ice Rod.
Frequently Asked Questions
What is the absolute first gamepass to buy in Pull a Lucky Fish?
Auto Fishing at 49 Robux is the best first purchase. It fundamentally changes how you interact with the game, removing the manual casting mini-game and allowing you to focus on shark evasion and banking strategy. Every other pass becomes more effective when you’re not splitting attention between fishing and surviving.
Does x2 Fish Luck guarantee Voidfish or Prism Fish catches?
No. x2 Fish Luck doubles your base probability, which according to community reports is well below 1% for Secret-tier fish like Voidfish and Prism Fish. Doubling a very small number still results in a small number. However, over hundreds of catches, the difference becomes substantial. Combine x2 Fish Luck with access to Far Water (via x2 Throw Power or training) for the best Voidfish and Prism Fish rates.
Should I buy x2 Mutation Luck before x2 Fish Luck?
No. Mutations multiply fish value, but the base fish determines the ceiling. A Bloody Codfish is worth far less than a base Voidfish. Buy x2 Fish Luck first to improve your catch table, then add x2 Mutation Luck later to multiply the value of your improved catches.
How do gamepasses interact with the Ice Rod and other end-game rods?
Pass bonuses stack multiplicatively with rod bonuses. The Ice Rod’s estimated 2.5x luck multiplier stacks with x2 Fish Luck, creating a combined 5x luck multiplier according to community testing. This is why end-game players with both pass and rod bonuses report significantly higher Secret and Mythic fish rates than players with only one or the other.
For more information on specific fish spawn locations, see our complete Pull a Lucky Fish fish list and rarity guide. You can also check the official Roblox game page for Pull a Lucky Fish by Openwater Games for current player counts and ratings.